Below information is for the 2026 Challenge Obstacle Course. PLEASE READ RULES AND REGULATIONS REGARDING THIS COMPETITION AND UNDERSTAND THERE WILL NOT BE ANY SPECIAL CONSIDERATIONS OR TIME “HANDICAPS” FOR ANY REASON! PENALTIES WILL BE STRICTLY ENFORCED EQUALLY FOR ALL COMPETITORS.

VEHICLE START AND K9 DEPLOYMENT

Upon arrival at the start line, K9 will be placed in rear of stationary vehicle. The handler will enter the driver’s seat. Handler will exit vehicle and retrieve K9 via rear driver’s side door. Time on the clock will start when handler and K9 cross the timing poles. K9 does not have to be attached to lead however handler must maintain control of K9, verbally or physically at all times. K9 team will then move to the next obstacle.

1. TARGET STATION

One target/3-rounds

Upon Arrival at barricade, handler and K9 will take cover behind barricade and engage (1) stationary target. The K9 team will fire three rounds. First shot: Standing with K9 at heel or down. Second shot: Handler is kneeling with K9 at heel or down. Third Shot: Handler approaches second barrel barricade and shoots with k9 at heel. Handler will then place sim gun on the second barrel barricade and move to the next challenge.

PENALTY: +5-seconds for every missed shot. There should be 3-marks on the target sheet with complete.

2. LOW CRAWL

Upon arrival at simulated 4-foot fence, the K9 will jump over the top middle portion of the fence as the K9 handler goes around one side of the fence. K9 must go over fender without knocking it down. K9 team can reattempt the obstacle until complete. Once complete, the K9 must then jump through a second hurdle as handler goes around. Team can attempt the obstacle until complete.

PENALTIES: +5 seconds for failure to traverse.

3. A-FRAME

Upon arrival K-9 and handler climb on platform and over A-frame together.

PENALTIES: +5 seconds for either team member not going over.

4. SUSPENDED BRIDGE

   Handler guides K9 up the ramp to the bridge. K9 must cross to the other side and down the ramp without jumping off.

PENALTIES: +5 seconds if K-9 fails to completely cross

5. K-9 CARRY

K-9 must be on first platform to start. Handler picks up K9 from platform one and carries dog to the second platform. Handler places dog on second platform and then continues to next challenge.

PENALTIES: +5 seconds for not being on platform or failing to complete challenge.

6. TUNNEL CRAWL

K9 and handler must crawl through tunnel together. Once K-9 exits tunnel, he must wait for handler to proceed to next challenge.

PENALTIES: +5 seconds for failure of K9 or handler to complete.

7. WATER WINDOW

Upon arrival at a simulated 3 foot wall/window, the handler and K9 will traverse over the top of the wall through the window. The K9 and handler will be exposed to water dripping down from the top of the window. The K9 team can reattempt the obstacle until completed.

PENALTIES: +5 for failure of K9 and/or handler to complete.

8. VEHICLE EXTRACTION

Handler and K9 approach rear of vehicle. Handler must make two announcements for driver decoy to exit vehicle or dog will be sent. Driver decoy fails to exit. Handler sends dog to extract decoy. Handler must out the K9 then proceed to next challenge.

PENALTIES: IF DOG REQUIRES A TRIP TO THE NO-NO TENT FOR FAILURE TO OUT, ADD :45 TO TIME AND DOG AND HANDLER NAVIGATE TOGETHER TO THE TIMING POLLS TO STOP THE CLOCK AND END RUN.

9. RUN-0FF/APPREHENSION

After driver decoy is extracted from vehicle and K9 successfully outs, handler sends dog to second decoy for a final apprehension and out.

PENALTIES: IF DOG REQUIRES A TRIP TO THE NO-NO TENT HERE, ADD :30 TO FINAL TIME.